LET’S PLAY

Every great game
starts with a spin.

Pick your mode and colour, spin the wheel, then tap an eligible goti/piece to move. Here’s how to find your way home.

The Classic rules

  1. Each player has four gotis/pieces. Spin a 6 to bring a goti/piece out of its base onto the start square.
  2. Move an eligible goti/piece by the number shown on the spinner.
  3. Landing on an opponent’s goti/piece sends it back to its base. Safe stars and start squares protect gotis/pieces from capture.
  4. A 6, a capture or a goti/piece reaching the centre gives you another turn. Three 6s in a row lose the turn.
  5. You need an exact spin to enter the centre. A move that overshoots home is not allowed.
  6. Bring all four of your gotis/pieces to the centre first to win.

One spinner. Six equal chances.

Every number from 1 to 6 has the same chance on every spin. Results are never changed to help or hurt anyone. The spinner decides how far you can move; you choose which eligible goti/piece to move.

Choose your game style

Classic

Take turns moving around the board. The first player to bring all four gotis/pieces home wins.

Quick

Each player starts with two gotis/pieces on their coloured start square and two in their base. Capture an opponent to unlock your home entry. Until you capture, your gotis/pieces pass the locked entry and continue around the track. After unlocking it, bring any one of your own gotis/pieces home with an exact spin to win. Safe squares still protect gotis/pieces.

Rush

In Computer’s Rush mode, all four players race at the same time. Tap Start, then spin and move without waiting for the computers. Bring all four gotis/pieces home first to win.

Available game styles depend on the mode you choose. Check the in-game rules before starting.

Team Up: two versus two

Blue and Green play against Red and Yellow. Bring all eight team gotis/pieces home to win. If you finish first, keep spinning and move your partner’s eligible gotis/pieces.

With Friendly Capture off, two partners on one square form a Pair. A single opponent cannot capture that Pair. If one partner leaves an opponent on the square with the other, the remaining partner is captured. An opponent who joins their own partner on that square can capture the Pair. With Friendly Capture on, landing on your partner sends them back to base and Pairs do not apply. Stars and start squares remain safe.

Find your mode

Arena

Play Halal Ludo AI on Easy, Medium or Pro for Points and trophies. Your opponent is always clearly labelled as AI.

Team Up

Two versus two. Team up with a partner and bring your team’s gotis/pieces home.

Friends

Create a private online room and share its code with people you invite. Fixed quick messages, with no typing.

Computer

Play against AI, even without an internet connection.

Pass N Play

Two to four players. Take turns on the same phone.

Start a Friends game

Create a private online room, then share the room code with the people you want to invite. They join using that code. Keep it within your invited group. Use the fixed quick messages to communicate; there is no typed chat.

Ready for your first spin?

Get it on Google Play